Sry ich war total falsch,was ich wollte war das:
n_warehouse2: <NeedsIntermediatelevel>IntermediateCitizenLevel</NeedsIntermediatelevel>
</BuildCost>
<Building>
<BuildingLevel>Citizen</BuildingLevel>
<WorkerCount>2</WorkerCount> <------das!
<HarbourOrigin>1</HarbourOrigin> <------das!
</Building>
n_harbour_mastery:
</Influence>
<InfoLayer />
<ItemContainer>
<KIModule>
<ModuleCall>Transportmanager(10000);LandingPlace();ShipWorkers(6);ShipWorkerSpawner()</ModuleCall>
</KIModule>
<MaintenanceCost>
<ActiveCost>10</ActiveCost>
<InactiveCost>10</InactiveCost>
</MaintenanceCost>
<Mesh>
<AudioFeedback>5000628</AudioFeedback>
</Mesh>
<Object>
<Variations>
<Item>
<Filename>data\graphics\buildings\public\north\footbridge_system\n_harbour_masters_office_var01.cfg</Filename>
</Item>
</Variations>
<BuildWithStoneBase>1</BuildWithStoneBase>
</Object>
<Selection />
<Standard>
<Name>HarbourMastersOffice</Name>
<GUID>39017</GUID>
<Versions>Anno1404;Beta01;Beta02;Demo01;Demo02;Addon01;Addon02;BETA_TEXTURE_NONE</Versions>
</Standard>
<TradingPrice />
<Upgradable />
<Warehouse>
<CanTradeWithShip>1</CanTradeWithShip>
</Warehouse>
</Values>
</Asset>
<Asset>
<Template>Warehouse</Template>
<Values>
<Blocking>
<BlockingRules>OverHabourBuilding</BlockingRules>
<CreateWalkingUnitHeights>1</CreateWalkingUnitHeights>
<PathblockingPrio>1</PathblockingPrio>
<WalkingUnitHeightOffset>204</WalkingUnitHeightOffset>
</Blocking>
<BoidSpawner />
<BuildCost>
<MoneyCost>500</MoneyCost>
<ProductCost>
<Wood>2000</Wood>
<Tools>2000</Tools>
</ProductCost>
<NeedsIntermediatelevel>IntermediateHarbourPatrician</NeedsIntermediatelevel>
<ToolTipAddGUID>39501</ToolTipAddGUID>
<ToolTipAddCount>8</ToolTipAddCount>
</BuildCost>
<Building>
<BuildingLevel>Citizen</BuildingLevel>
<BuildingType>Pier</BuildingType>
<BuildSound>2238</BuildSound>
<----da rein ???????????
</Building>
<ContextMenu />
<Danger />
<FeedbackEventEmitter />
<Hitpoints>
<MaxHitpoints>2000</MaxHitpoints>
</Hitpoints>
<Influence>
<InfluenceRadius>0</InfluenceRadius>
<InfluenceRadiusType />
n_harbour_mastery:
<InfluenceRadiusTypeNeeded>Harbour</InfluenceRadiusTypeNeeded>
</Influence>
<InfoLayer />
<ItemContainer />
<KIModule>
<ModuleCall>Transportmanager(10000);LandingPlace();ShipWorkers(6);HarbourBuildingFeedback(3901
</ModuleCall>
</KIModule>
<MaintenanceCost>
Wo muß was eingesetzt werden,damit da 2 Marktkarren sind?
kappte nicht,wenn man Hafenmeister anklickt,werden auch keine Betriebe angezeigt,wo ware abgeholt werden kann.
beide temps sind warehouse